Skyrim and the Donkey

Some genres, you just can’t get into not matter how hard you try. You could clear a schedule in your calendar, leave space in your diary, even plan an all nighter but no matter what you do, somethings just aren’t meant for you. This is where i sit with open world RPG’s there a genre I want t love; go out exploring into the wilderness, find your own adventure, become the master of your own destiny, the captain of your own ship. Master spells, fight monsters, change the outcome of wars, become a King or even a villain all because you wanted to do it. Just to see what happens. Lets be honest doesn’t that should incredibly appealing.? All your childhood adventures coming to life right in front of your eyes.

Its Starts well enough

I have played Skyrim on three different systems now, and thanks to Skyrim releasing on almost every console and PC known to man over the last eight years, the gap between each attempted play through has been long enough for me to forget how everything works. For example  I forgot how you need to learn each skill, learn how to pick locks to get better at fighting and spell casting to eventually be tough enough to go toe to toe with the Dragons. I get it, I understand there is not much adventure to be had if your hero starts out as the strongest person that ever lived, with an encyclopedic knowledge of spells and all weaponry no, as fun as that sounds on paper, the thought of the player immediately running towards the games first dragon and tearing it apart ala Kratos from the God of War series would somehow diminish from what Bethesda is aiming for.  There is no quest if you are already at the end of your journey. So I wearily start from the beginning this time with the added immersion that PSVR gives you, which, I have to admit  is incredible. Yes from up close the textures do look a bit rubbish, but the sense of scale it brings to the world is incredible, rooms and dungeons now feel alive given a sense of depth that you just can’t get from a 2d image  and the fighting is now greatly improved, with the PS Move wands you are free to act as you have a sword in on hand and a shield in the other. Meaning you actually have to block with the shield and try to cut sown your enemy with your sword hand. Of course as this is Skyrim you could also use a sword in one hand and cast spells in the other or if you are feeling extra fancy try using a bow and arrow. The physical motion of actually having to pull back the bow-string to be able to fire the bow is a lovely felling and something I don’ think I will ever tire of. If ever anyone wants to make a Robin Hood simulator take the bow and arrow physics from this game as your starting point.

Just left with the actual quests now.

Yes the game play is lovely, it handles really well and the combat is now fluid and responsive in VR at least. The game graphics have improved with successive texture packs and for the games size is lovely to look at. But what about the quests you say and what happened to the Donkey. Well dear reader let me keep you in suspense no longer. For my problem with Skyrim and most open world games in general in the sheer amount of things to do. What! I hear you cry, that’s the whole point of an open world game. Its open world! and in an open world there by the very definition of it being an open world a lot of things to do.

I understand 

I really do. But I find myself stuck at a loss at just what to do next from the very start of Skyrim, you are asked to join the Imperials, the rebels and if you wander to where a dead giant if laying on the ground another group called the campions a group simply sent out to kill whoever and what ever as long as the pay is right. I kind decide what to do and so I find myself not wishing to offend anybody I run of into the woods and stumble across even more things to do and this ladies and gentlemen is where the donkey comes in. You see in a wish to do everything to see everything to talk to everyone and to generally not die in a horrible cobweb filled cave somewhere I find myself acting like Buridan’s ass.( For those of you that don’t know what that is. It’s a paradox in philosophy were an ass is sat, hungrily and of an equal distance between two delicious bales of hay and noticing that both bales look equally delicious the poor ass, can’t make up its mind as to which bail to move to and eventually starves to death) and so I sit running from quest doing half of this one some of that. Never truly knowing which way I want to go. How do you know who to help what every body needs help? When there are wars every where? Treasure everywhere? I end up just spinning round in a circle waiting for death, never truly knowing which way to turn. Knowing that at the very least I have climbed to the highest points of the game and seen the world from above.

 

Did you find a sense of purpose in Skyrim. If so please tell me where I am going wrong?

 

 

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