Afternoon. As we all know the only way to finish something is too start it. So with eyes firmly closed, finger hovering over the X button on the Dual Shock controller I took the plunge and picked a random game from the backlog to play.
That game dear reader was none other than the Last Campfire. A puzzle platformer from the mind’s at Hello Games. The developer responsible for No Man’s Sky.
The Last Campfire has you controlling a small, adorable creature called an Ember and you must control this Ember as he or she makes there way through the between worlds a kind of limbo, as you progress through this Limbo you will come across others of your kind. Others who have become lost along their own journeys and in becoming lost have given up all hope of ever reaching their goal, with there hope having left them they become Forlorn. These Forlorn are shells of their former selves. With their hope now lost, they have given up completely and now sit as still as stone, waiting for the end.
Fear not for these little creatures though as it is up to you as you progress through a magical land of giant talking frogs, enormous pigs that want nothing but to eat, eat and eat again and sad fisherman to find each lost Ember/Forlorn and try to restore their hope. To help them toward their goal.
It sounds easy, doesn’t it? All you have to do is find a cute little blue thing and make them happy again. If only it was this easy for each tiny Ember has locked their hope away in the form of a puzzle a puzzle that must be solved for the Ember to be free. The puzzles are not generally that hard and generally fall into a few categories: they either involve you manipulating light, manipulating water or steam or a mixture of all the above. There are a few that break from that tradition but I won’t spoil them for you hear. The puzzles are fun, light hearted and are for everybody. There is nothing Witness-esque in these puzzles they are all taxing up to a point and family friendly
The main problem I had with the game was just finding each of the puzzle rooms, there is a light story current running through the game and whilst the world created does feel alive with characters that have made a home for themselves in this this world between worlds. Embers that have not yet fallen into the trap of becoming Forlorn and loosing their hope, will stop and talk to you as you go about your day, Other creatures that happen to live in this world, will ask you for favours or just add a bit of background colour and all this does help create a vibrant world that does feel alive but, I just couldn’t navigate it very well. I am sure this is down to my own stupidity. I have a terrible sense of direction but, I just felt that the guidance to some of the more obscure puzzles could have been a bit easier to navigate.
Over all this is a lovely game. One me and my wife were happy to devote an evening too and did I mention the Platinum trophy at the end of it? No, well let me just say that this game has a very, easy Platinum we were awarded it simply by playing the game as we would normally do – that may explain why some of the puzzles were a bit out of the way. But it’s very easy none the less. We didn’t have to do anything silly like complete the game twice or complete all the puzzles whilst standing on our heads. No special instructions needed just make sure you get all of the Forlorn in each game world. There will be a count of how many you need in the campfire around each level. It’s not many something like seven in each game hub. With the rest of the trophies being story based.
Have you tried the Last Campfire?