Spider-Man: Miles Morales

Dear Reader,

Spider-Man: Miles Morales, is a game about becoming a hero, not being a hero, working your way up to it. Learning as you swing, it’s about finding your feet, finding your self but also loosing people along the way, It’s a game about finding trust in yourself along with trusting other people.

So with that little lot out of the way let me try and explain why I think Spider-Man: Miles Morales. Is a great Spider-Man game, Beware spoilers ahead.


The story is a very, very obvious too anyone with even a passing interest in previous Spider-Man stories. Its a corny tale, of friendship and family mixed in with a high-stakes game of city wide destruction. A perfect Saturday morning Spidey cartoon, given enough life to make you care about the main players in the campaign without ever really feeling ”padded out” or stretched. Plus you can even dip straight into this, if you haven’t had a chance to play the original game as there is a handy story re-cap available from the start screen


I can’t really credit Spider-Man any higher than say the game is a joy to play. Of course your playing Miles Morales in this game not the Peter Parker of the original game and it shows in everything from Miles does from swinging around the city, much less confidently than the older Spider- Man to the way Miles fights through out the game. His moves just don’t feel as fluid as the original’s and is a little disconcerting , when you first get to control Miles through the city, his jerking awkward style is just so different from the original Spider-Man game and took me a few minutes to really get the hang off. I was expecting him to control as well as my Peter Parker had done at the end of his game, but once I remembered that Peter had, had to learn all the techniques had during his adventure and it was unfair of me to expect a new character and one literally learning on the job to be as good as someone who had spent literal years practising their art I relaxed and started to enjoy this new style, it looks and feels dangerous at first. I was really worried for the safety of the both of us a I careered into building after building. Luckily neither of us were in any real danger. Soon I was diving from the highest of highest, tricking my way down again. A big smile on my face .It’s safe to say that he fights much better than he at first swings. He’s confident when he goes into a battle, initially with fists, feet and web but, soon his arsenal grows into powers that include (spoilers) Mile’s very own Spider power the power to not only use Venom a sort of Electric force power that charges through his body giving you the power to smash players up into the air or just crash into a powerful or group of enemies at once, dealing a large portion of damage to the group. These powers are supplemented with the ability to absorb the power of generators leading to some spectacular shots of Miles releasing this energy as it charges through him. This is all sublimated by another power, which I used through most of my time playing this game. As Miles discovers this power during a pivotal moment in the story. I won’t spoil it here. It is safe to say that it got me through many tuff spots. With all this power it is safe to say that by the time the credit’s roll your Spider-Man will be a Spider-Ninja a one man army ready to tackle what ever threatens him.

Open World:

It is safe to say that the open world aspect of this game is most people’s major criticism of the game. It is also safe to say that it is not one of mine. Yes, you could complete the main game in a few hours, but that isn’t what this game is all about. Sure the main story is fun but, where the main action is, is the side-quests. These side quests really help flesh out the game. The bring life to characters that would otherwise be quite one-dimensional and that is before the side missions on the Spider-Man app are put into the picture. These missions add another layer of complexity to the title as you swing from one criminal outbreak to the next, these small, but varied little quests really help bring life to the city itself and as the missions can be re-played again and again with added incentives such as knocking a few enemies off a roof or completing a combo with a certain number of hits, you will come back to them again and again trying out new strategies or practicing new skills learnt through completing the various training missions dotted about the city scape and if you couple all of that with the added mission you get only after the main story has been completed, you find a game that’s bigger than the sum of it’s parts. Yes the main story is small and fairly quick to finish but, by doing just that you miss out on what really brings the city and it’s people to life. To really feel like the new hero on the block finish as many missions as you can. It easily add’s another five or six hours to the game.


A game’s graphics are the last part of any game to talk about. Who cares if the game is nothing but a shiny picture. Stunning too look at but, not devoid of any game play. I am happy to say that Spider-Man: Miles Morales, is a very pretty picture to look at a stunning series of set-pieces await your eyes even if, like me you are playing the game on a PS4. Yes the game may have been created for the PS5 but, it still looks absolutely stunning on the PS4. from sunsets across Manhattan, with the sun setting just out to see or the incredible light show whenever you get to unleash a venom power, the game is stunning a technical marvel. One that had me stopping and staring in wonder more than once.

If you play it. Watch out for the extra credit seen once the credits roll. There is more to come.